About Camp DIALOGS

DIALOGS Going into Classroom

A research project funded by the National Science Foundation

Technology such as artificial intelligence (AI) and chatbots (such as Alexa, Google home, and Siri) are becoming increasingly important in today's society and in education. We are investigating how to bring children innovative, engaging learning experiences using these new technologies. Our study, funded by the National Science Foundation, examines how to teach children about AI using a software that we developed called AI Made by You (AMBY). AMBY allows learners to develop conversational programs that work similarly as Alexa or Google Home. Our study also investigates if interacting with software like AMBY can improve student' attitudes toward technology.

  • Build conversational apps like Siri and Alexa
  • No Experience Needed
  • Make new friends
  • Learn More Watch Video

Previous Camp Implementation

HANDS-ON LEARNING

Learn about AI and build your own conversational app: an app that you can talk to, like Siri and Alexa

AI UNPLUGGED

Play games and use teamwork to see how computer science and AI concepts work, beyond the computer screen

CAREER EVENTS

Learn from diverse scientists and engineers about career opportunities in computer science and AI.

activity 3

JUST FOR FUN

Every day includes time for board games, basketball and other just-for-fun activities.

Project Team Members

Our mentors are UF students and faculty members dedicated to providing equal learning opportunities for middle school students.

Kristy Boyer

Professor
Computer and Information Science Engineering

Maya Israel

Associate Professor
Educational Technology and Computer Science Education

Joanne Barrett

Computer Science Education

Tom McKlin

The Findings Group

Christine Wise

The Findings Group

Xiaoyi Tian

PhD student
Human-centered Computing

Timothy Brown

LearnDialogue Lab Coordinator
Computer Science

Yukyeong Song

PhD student
Educational Technology

Carly Solomon

Undergraduate student
Computer Science

Resources

DIALOGS aims to engage middle school youth in AI learning by empowering them to create personally relevant conversational agents (i.e., chatbots). Over three years of iterative refinement during summer camps, our team has developed the DIALOGS curriculum, the AMBY learning interface, and a four-pronged assessment approach to evaluate AI learning. Explore these resources below.

Here are the Learn Dialogue Research Lab's publications!

The DIALOGS curriculum was designed based on the Universal Design for Learning (UDL) guidelines. UDL is a pedagogical framework that aims to make learning more accessible and engaging for all students by proactively planning for learner variability, including the range of backgrounds, abilities, and learning preferences (CAST, 2018; Song et al., 2024).

The DIALOGS curriculum integrates general AI concepts, hands-on unplugged activities, conversational AI lessons, and the project activities for developing conversational apps, aligning with AI4K12's Big Ideas and specific learning objectives.


1.1 General AI Lessons

Our curriculum aims to introduce learners to general AI knowledge through interactive lessons drawn from established resources like those from MIT and Google , and tailored for our summer camp setting. These lessons closely align with AI4K12's Five Big Ideas of AI and progressions. They range from Introduction to AI, Data, Machine Learning to AI Bias and Ethics, and extend to applications of AI in art and music. Learners engage with AI concepts through practical applications, understanding how AI learns from data, and discussing the broader impact of AI in society and creative fields.

The complete set of lesson materials (slides, lesson plans, worksheets) can be found here.

Dialogs curriculum designers would like to acknowledge and thank the following for providing access to quality materials that were used in lesson development including but not limited to:

1.2 Conversational AI Lessons

Our conversational AI lessons are anchored in learners’ prior experiences with conversational AI. As most learners have experience with chatbots through apps such as Alexa and Siri, we start with these experiences. We then transition to conversational AI lessons for the creative exploration of chatbots that were closely aligned to the AMBY interface. The curriculum includes seven lessons ranging from an introduction to chatbots and continuing through conversational design principles.

1.3 AMBY within the curriculum

Watch the demo video of our tool, AMBY (4 minutes)

Learners explore conversational AI through structured lessons that are tied to the AMBY interface. Our educational approach involves providing learners with a series of scaffolded conversational AI project activities, allowing them to put their newfound knowledge into practice within the context of real-world projects.

AMBY development environment for learners to create conversational agents. In this figure, “MrWorldWide” is a sample agent that AMBY provides for learners to begin with.

1.4 Artificial Intelligence Unplugged

Unplugged activities have demonstrated effectiveness in helping learners grasp abstract CS concepts and enhance computational thinking in a fun and engaging way. Our team applied this idea of CS unplugged activities to conversational AI learning.

Lesson Plans for our Unplugged activities:

DIALOGS assesses learners’ knowledge and understanding of AI via a multi-pronged approach: self-recorded videos, gamified quizzes, cognitive interviews, and learning artifacts. The assessment instruments were iteratively designed and developed for use within informal settings (i.e., summer camps) and have been adapted for formal classroom use. The assessment items and rubrics were developed to address Five Big Ideas of AI presented by AI4K12 and our specific curricular goals and learning objectives.

The instrument development team consisted of content experts in CS and AI, CS and AI education, and educational assessment evaluation team members. The team developed a rubric for rating learner responses to cognitive interview questions, as well as their artifacts. Here is the rubric for the assessments.

2.1 Cognitive Interview Rubric

The team developed a rubric for analyzing transcripts from cognitive interviews with learners. The rubric may also be adapted/modified by teachers for AI products developed by learners. Here is an updated 2023 version.

Example Rubric (Pulled from 2023 Cognitive Interview Rubric):

2.2 Kahoot Assessment

Our team developed Kahoot assessments as formative assessments of learning. All items correspond to a learning objective.

You can host or edit the kahoot quiz here:

F.A.Qs

The study explores the use of a software tool called AI Made by You (AMBY) to teach students about Artificial Intelligence (AI) and investigate its impact on students' attitudes toward technology.

Your child will gain insights into Artificial Intelligence (AI) and learn to create conversational programs or chatbots using the AI Made by You (AMBY) software. This will provide them with a practical understanding of how technologies similar to Alexa or Google Home operate and how AI can be applied in various contexts. In previous years, students have created chatbots that recommended music in different genres, offered gaming tips, helped the user find fun activities in Gainesville, and more.

Students will use AMBY to create chatbots discussing topics they learned in class. They will also give feedback through questionnaires and might be asked to participate in interviews or focus groups.

AMBY classroom activities will take approximately 10 hours over multiple class periods, with an additional 15-30 minutes for pre and post-surveys, and another 15-30 minutes if selected for an interview or focus group.

While there is no direct compensation, participants may benefit from engaging in learning experiences, and the research could contribute to advancements in educational technologies.

If your child misses a day, we will work closely with the teacher to ensure they can catch up on what they missed. The software and the lessons are designed to be user-friendly and accessible, allowing students to progress at their own pace. We aim to provide sufficient support and resources to accommodate any missed sessions.

Absolutely! Every student will have the opportunity to engage with AMBY and create chatbots as part of the classroom activity, regardless of their participation in the research component of the project. The research participation is entirely optional, and choosing not to participate in the research will not impact your child's ability to use AMBY in class.

After the completion of the study, we will provide information and guidelines on how the students can access their projects. The chatbots apps they create can be accessed through a web browser on a laptop or desktop computer, or even by dialing on a telephone!